Game Balance Tweak

Hi everyone! I just wanted to give people a quick heads up about a balance tweak I made, since it does affect gameplay a fair amount.

The issue was that because the MSRP for a product was always twice its cost, and deviations from MSRP are part of how base sales get calculated. As a result, always buying more expensive products was somewhat of a dominant strategy, especially in the early game. Since there's always some minimum base level of sales you get even for a poor product / market match, it was just way too easy to make money that way.

The fix I put in place turns down the MSRP for products as they get more expensive. For example, for a product with a $20 cost, now instead of having an MSRP of $40, it has a value more in the range of $30. That should hopefully create a more interesting risk / reward scenario now - you can make a little more per sale with more expensive products, but your percent margin is lower, making it easier to get stuck with a large pile of expensive inventory.

These changes seemed to improve things in the testing I've done, but I may make more tweaks as time goes on. Let me know if you have any feedback!

Files 46 MB
Version 21 May 17, 2017 46 MB
Version 21 May 17, 2017 45 MB
Version 21 May 17, 2017 50 MB
Version 21 May 17, 2017 49 MB
Version 21 May 17, 2017

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